Levels Past 1000 Defined: For the beta we had settled on 1000 as being the max level to start with and to assess as the game matured. Those were defined and today we have updated the level progressions after 1000. The FAQ entry describing experience amounts for each level has been updated to reflect this. The experience needed to achieve the next level will now increase steadily by 20,000 for each level past 1000. Have fun achieving new heights!
Honoured Expiry Warning: the Honoured days display will change colour and display an event flag if it drops to 1 or 2 days remaining as a courtesy reminder to players (by request).
Refill Duels: you will find new utility links for using Consumables to refill Duels within the Duels drop-down.
Black Pudding and Blood Pudding: these now restore supplies. Black Pudding restores 1 Supplies when consumed, Blood Pudding restores 5 Supplies when consumed.
Hospital Alert: when in hospital, the game will now prompt you to use available consumables to lessen the hospital time. This is intended to help players (learn to) use consumables for managing their time as players were commenting on being online attacked and/or unable to play yet on inspection, were seen to have hundreds of unused consumables available in Inventory.
Smart Search: We have modified the search to automatically run a simple search for attackable targets of player level or less in the current city if players are looking for attackable targets but their search does not find anyone – there’s some “smarts” involved to only do so if certain criteria are met (i.e. not looking for a named player, alias, certain Clan, etc.)