From time to time, you just have to gracefully accept that with some major game updates, no matter how prepared you think you are, it’s just not a real update until you bring down the house. Or in this case, briefly, the game.
In retrospect, we shouldn’t be surprised – after all, when Chaos and Order go head to head, there are bound to be some casualties. (Jupiter, and poor, frozen AAB for example.) Evidently 200+ war members was just too much excitement for the old CPU, causing some significant lag and connection issues for the players online during the war. In the end, it was with regret that we had to kill the war, and many thanks to Chaos for surrendering.
I doubt that most would call it a total waste, since every active player walked away from today with two extra Notorious days for their trouble, and the promise of another war, along with a handout of some Unfindable items to come. And really, this is what testing a new feature is all about: Free stuff.
I mean finding bugs.
So, it’s back to the drawing board, to find out which query caused the slowdown, and to find a way to fix that for next time (yes, there will be a next time, don’t think you can get out of it so easily, you orderly knaves).
As always, we’d like to thank you, the players, for your patience and understanding in the face of great frustration and disappointment. The support from the community was overwhelming and uplifting, and we’ll do our best to continue to live up to it.
In conclusion, let me just say that I hope our good AdminArrBilly has learned his lesson, and will think twice, the next time he tries to freeze a (mostly) innocent CSR on the side of Chaos.