Visual Cues

In game design, there is honestly never enough time.  Whether it is writing, sound, graphics or code, we always want more time to make it just a little bit better.  The flip side is that updating some of these can seem like such a large task that smaller items can[…]

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SHG Studios lands 1Award, IndieGameReviewer Dev Profile

For those who didn’t have the opportunity to log in during our party last month, IndieGameReviewer were kind enough to do an article about us; Dev Profile: SHG Launches New Space In Hamilton, Ontario Our new space is working out very well and the team is in full motion. Many[…]

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Movin’ On Up

Well, we’re happy to announce that we’ve found a new home. Just a short hop away from our current location, our new office used to be a karaoke bar. That’s why it’s so fun and colourful looking.     The walls use a nice variety of colour and the current[…]

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The Quickening

Quickening is a process whereby things speed up, or life begins.  In our genres, The Quickening is slightly different. The Quickening — Beheading one of the ever living produces a powerful energy release from their body called a “Quickening.” SHG is enjoying a Quickening.  The retirement of the 256 accounts[…]

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Christmas Truce

100 years ago, World War I was raging.  The soldiers who had signed up thought they’d be home for Christmas. Not true, in fact it raged on for many more years. But at the time they didn’t know that.  Along the lines though, in many places, on Christmas of 1914[…]

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Star Pirates Referral Images

As requested by the Star Pirates community, we now have forum banners for referrals available to use from this post. Simply right click and save the images or copy the URL.    

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October Contest Winners!

On behalf of Snakehead games, I am pleased to announce the first winners of our monthly Social media contest! This months winners were Gibman of zombie Moon and Alcina of Spy Battle, and both opted to receive 100$ worth of in game points! Good luck in November, and happy hunting!  […]

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New Introduction for Zombie Moon… Finally

Good news! The latest build of Zombie Moon in Unity has now enabled us to unshackle the bonds of… well… uninspiring introductions. As from a few days ago our new introduction has gone live and is playable on Android (IOS soon to follow). Early reports are promising with a spike in[…]

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