As I leave the holiday season behind me I find myself thinking about some of the good fortune I’ve had in my life. My career is certainly one of the things for which I’m most thankful. There are few jobs in this world that will pay you play games. But[…]
Let me commence this blog by wishing each and every one of you a very happy 2017. I am personally still getting over the fact that people born in 1999 will be legal adults this year, and my beard is growing whiter with this information. Here at SHG, we are[…]
It may come as little surprise, but it’s often the little things in game development that trip you up. The focus this week for Star Pirates Infinity is on QA of the code that’s been written the last few weeks. I was reminded of the importance of having a library[…]
We’ve been much too quiet lately, apologies for that, and I’ve decided the solution is simply to start talking. Cue the Pink Floyd. Legacy Games Zombie Moon has more missions. Guts and Glory is sunset, but playable if you have the game. Star Pirates now has a Leviathan class[…]
Here’s a look at our heaviest hitter. Be careful running into him in battle because whether you’re stronger than him or not, he won’t got down without a fight.
I left Brock University and did an internship at an animation studio close by, in St. Catharines. I was then offered a very lucky opportunity: being a Unity Developer for SHG Studios. I have, so far, spent 2 weeks here and already learned a years’ worth of tools, techniques, and[…]