Squads and Glory

Squads are coming to Guts and Glory and with them, the squad boss! Each day, players perform roll call and CHECK IN.  The more players that do so, the greater the daily squad payout to each player is (paid out at midnight). Squad Leaders can also summon a SQUAD BOSS,[…]

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Zombie Moon Updates

Previously we rebalanced point drops and added silver, gold and platinum drops however the promised examination for point use for energy and supplies have remained an outstanding task.  We’re applying a change to point refill costs for supplies and energy where it is 20% more efficient.  We try very hard[…]

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2165 for 6 years!

2165: Spy Battle has reached 6 years! By now, you must have gathered that there is something special going on there – how can it be 2165 for six years?  Well spies, get to it!  Find the secret. A bunch of new and fun enhancements are live today – happy[…]

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ZM Advanced Search Filter

ZM Custom Search

Now that 3.x is live on all our supported platforms (including Blackberry via the Amazon store), we’re able to again resume further game enhancements.  Some of those new elements we’ve been designing for a while are are now approaching a release point. For example, the existing notification system which uses[…]

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ZM 3.0.22 Submitted to Apple

It has been a really tough run but we’ve hurdled all the barriers and are pleased to announce that ZM 3.0.22 is now awaiting review on Apple’s App Store. It’s not the end of updates – oh no!  For one, some of the optimizations on build size caused serious problems[…]

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Zombie Moon 3.0 Live!

Zombie Moon 3.0 is going live. Finally! It’s been a big effort and we’ll be carefully watching and offering support for the inevitable small issues that will surface on specific environments. Over the next 24 hours ZM 3.0 will become available as an upgrade / install for all players using[…]

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ZM 3.0 Update: S4 Blocked

ZM 3.0 work continues.  We are in active Beta at this time.  There have been a lot of 3rd party blocks, for example having Apple’s development system offline for the past couple of days didn’t exactly help things along.  However, hurray – they are back online and we can continue[…]

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Missions in ZM 3.0

Missions with combats now show the combat results “in-list”.  There’s some formatting issues which are worked on (see the screenshot).  The “EARNS, REQUIRES, PROGRESS” headers are removed.  This lets us increase the visibility of the display and makes for easier reading and we can increase the Supplies icon and number[…]

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Auto Ally option in ZM 3.0

Zombie Moon 3.0 is nearing completion and we are targeting next week for submission to the three app stores.  That’s pretty exciting!  One enhancement players may find handy is an option to auto-accept ally requests (toggled in the SETTINGS area).  By default, this is OFF for existing players but will[…]

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ZM 3.0 Progress Update

Items in Zombie Moon 3.0 are shown in three dimensions.  Yep – all of them have full 3-D renders and are beautifully illustrated!  This means we can show all sides of the item when someone selects the detail view – and you can now [DONATE] or [SELL] the items directly[…]

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ZM 3.0 : Attack Screen

As you’ve already seen, the new attack search is significantly improved with Zombie Moon 3.0. Combat results are now displayed within the attack list (in the Zombie Moon 2.x and earlier, the results showed in a popup screen). Here’s a screenshot of the new functionality! While you cannot see it[…]

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