Star Pirates Infinity Available Now in a Galaxy near you!

STAR PIRATES INFINITY LAUNCHED BY SHG STUDIOS

Star Pirates Infinity, the next-gen CCG from SHG studios is live for limited release. You can play on PC or Mac, or if in Canada/Australia download on Android or iOS from here: www.starpiratesinfinity.com.

Star Pirates Infinity (SPI) is a free to play, Collectible Card Game, set within SHG’s dystopian space-opera known as the Starcrash Universe.

“Star Pirates Infinity focuses on competitive PvP, deck building, and completing missions”, says SHG’s Managing Director Colin Ferguson, “SPI contains SHG’s signature social features coupled with active moderating to keep the game about the game. We’ve been creating great communities for 9 years, with the original www.starpirates.net, and other SHG titles.”

“9 years later, some of those original players, are now enjoying SPI. People tend to come for the game, and stay for the community”, adds Greg Ferguson, CEO of SHG Studios. “This was, by far, our biggest project to date, and we think it’s the best. Hopefully the new players agree!”

Almost 2 years in the making, with dozens of contributors, SPI marks a monumental accomplishment for SHG Studios and we are extremely thankful for the support we have received from ODMC’s IDMF Production and CMF’s Experimental Fund.

SPI is available on PC or Mac and if in Canada/Australia download on Android or iOS from here: www.starpiratesinfinity.com.

The Game Trailer for Star Pirates Infinity can be found here: https://www.youtube.com/watch?v=0uXLiI5bFN4

Questions about the game, including media requests, can be directed to: info@shgstudios.com.

About SHG
SHG Studios is an independent casual game developer. We create casual games focused on social interaction. Players come for the games, and stay for the community. Our focus since day one has been on engaging social and community mechanics with our games. Players who joined us over 9 years ago, and still play, will attest to this. Our community development dynamics allows us to punch beyond our size and battle it out with the big players in the casual gaming world. We are very cognizant this is why players choose us over our competitors, and we build our games and communities accordingly.

About IDMF
Ontario Media Development Corporation (OMDC), an agency of the Ministry of Tourism, Culture and Sport is the central catalyst for the province’s cultural media cluster including book publishing, film and television, interactive digital media, magazine publishing and music industries.

About CMF
The Canada Media Fund (CMF) fosters, promotes, develops and finances the production of Canadian content and relevant applications for all audiovisual media platforms. The CMF guides Canadian content towards a competitive global environment through fostering industry innovation, rewarding success, enabling a diversity of voice and promoting access to content through industry and private sector partnerships.

2015, 2016 : Out with the Old, In with the New

AAB Here. A year or so ago, I wrote that I had been asked to take on some more direct control of the company. It was 256’s turn for a break. I had just had some pat leave before that, so fair is fair.

Anyway, at the time I set some clear goals for 2015. I shared some of those with you at the time. We had to grow income. We had to create a new flagship game. Then promote it, and crosspromote the portfolio. We had to maintain existing games, and improve them if possible. We had to test out new technologies, new approaches, new theories. We had to grow the team. We had to move offices. We had to pay for all of this.

I put a plan into place. It was aggressive but attainable.

Income > Financially we hit our year goals within 5 months. Much of that was due to winning competitive government supports. These are kind of like VC investments, but with different goals than only maxing profit. We gained $135,000 for building World War Mobile and  $500,000 for building Star Pirates : Infinity (SPI). We also had others including Export Fund for travel, hiring supports, and more. Players will never see the results of this as directly as a new feature; but new features would not exist without these. We are very grateful for the trust the organisations have shown in us. We will ensure we deliver well. The net result of this is we can pay our bills until at least end of 2016, even with a much expanded team.

World War Mobile > We soft launched World War Mobile in the fall of 2015. The game worked, and hit all the criteria that government asked of us. We could see the game was ok, but we could do better. Plus the world was changing too. We had started the game in 2014, and a new type of Mobile JRPG was hitting the market. So we pulled WWM, and adapted.

Wasteland Heroes : Boss War > We’re really excited about this. This is what WWM evolved into — a Mobile Platformer JRPG. It will soft launch Feb 2nd, 2016 in Canada on Android. It’ll roll out to other locations, and other platforms. At that time, we’ll start sharing game play visuals, and even a form of preregistration. We may even ask some of the existing Mods to pretest in late Jan. From what we can see, WH will be a new flagship game. At least that is the plan. We have the funds to promote it right, although we may make a deal with someone for that as well. It depends on initial response. We’ll know soon enough.

Tentative Rollout Roadmap of Wasteland Heroes: We had committed to a rollout roadmap by Jan 5th. Surprise here it is already. Further Android rollouts are likely Australia, NZ week of Feb 19th, and in March UK, USA, and remainder of majority native English speaking locales. iOS rollout is contingent on a bug free version of the Game on Android — Apple’s 2 week delays for updates mean we cannot advance before we can trust a build 100%.  We, again, apologize their problems become your problems. Localisation into other languages for Android will occur in parallel with the iOS dev. All of this, of course, assumes Wasteland Heroes is moderately successful. Times will change if it performs better or worse, or if we get some additional funding.

Star Pirates : Infinity > Production has already started on this Card Collecting Game based in the Star Crash Universe. It will roll out as a Beta in 2016, and continue to develop. It has some really neat game tech that we’re not discussing yet, but it really adds to the fun.

There are other plans for new games, and furthering existing projects, but that depends upon how these games do, and hearing back about additional government supports – we’ll know more in late January.

 

Existing Games > So what about the existing games? With a growing team led by Christian Latour, most are getting support and some get good love! Read more here: http://www.shgstudios.com/were-growing-again/
The exception is Guts and Glory. GnG was a stepping stone on the path to Wasteland Heroes. While we thank you for your support, GnG simply didn’t take. So GnG will likely be officially sunset soon.  That means it will now officially be no longer supported with new development, but still be live for the foreseeable near future. Those who spent in the 3 months leading up to sunset will get some additional benefit from SHG, likely in Wasteland Heroes. We don’t have to do this but we try hard to be moral, and respect those who support us.

New Things > We tried out a lot of new things this year. I think we should ask Tom Brown, our Tech Lead for WH to write that up one day. We also rebranded as SHG Studios. That’s been a good move. Oh and we got some press, and won some awards. Small Business of the Year for Hamilton, and the 1Awards. Both very cool signs of a well run business. And super exciting for us!

Bigger Better Team & Office > Our team has doubled in size this year, including adding Bret Measor as SHG Production Manager. We may stay this level, we may grow, we may shrink. We’ll know in the next month or two. We’re at 16 people for now including contractors (really!). Growing past 20 people changes company culture dramatically; so if we do that, we’d have to reorganise into clearer functional groups. It may be better to have a strong core team, and contractors. We will see. Oh and we moved to twice the space in Feb 2015, then held a kickass party in April 2015. We’ll do another one this year, at about the same time. Bigger and Better. We just got new furniture, a gaming couch, and will look to add decoration and cool stuff in the new year.

What does 2016 hold? Well I’m certainly not the company lead anymore. That ended spring of 2015. But we have a really awesome management team, with efficient cross communication. I’m super happy with those hires, and how it’s come together. The owners/admins are not the day to day leads of everything anymore. We expect that trend to continue as we grow into other spaces. We do need to solidify the Art Director position for new (existing?) games. Maybe a Stats/Live Ops person. Pay our team more, we hope. Always more team members in all spots are welcome if the budget allows.

I think we have clear plans for a lot of things for 2016 already. Having the money to know we’ll pay staff is huge. It does mean we’re committed to some things over others, but that’s cool. These are good and important projects. As for our plans, we’ll know better in Feb after hearing back from the funding applications, and WH’s level of success.

2015 was our best year yet. The company grew in great ways; so did I personally. 2016 looks to be awesome as well.

Happy Saturnalia, Solstice, Christmas, Hanukkah, New Years and whatever other holidays you may hold dear.
AAB – Colin Ferguson, Dec, 2015

SHG Studios Awarded Funding from the Canadian Media Fund

Hamilton, ON: Indie game developers SHG Studios are pleased to announce $494,000 of funding from the Canadian Media Fund (CMF). The funding is for a ground-breaking new Intellectual Property due for release in the fall of 2016.

Managing Director of SHG Studios, Colin Ferguson said “The team pulled out all of the stops to ensure our vision of the project was effectively communicated to the CMF. I can’t tell you how excited we are to be able to work on the project and share this news with our players. My thanks goes out to the team and to the CMF for their insight into the potential the project and SHG Studios have. Hamilton and Southern Ontario have been fantastic support for us, and of course we wouldn’t be here without our in-game community”.

The project awarded funding from the CMF is entitled Star Pirates: Infinity. It is a next generation Collectible Card Game (CCG) for iOS, Android, and Steam. In this game, players buy and assemble card decks to compete against opposing players, both human and Artificial Intelligence. Players gain rewards, unlock missions and collect a range of units in the form of collectible cards. The game has the combined benefits of digital and paper-based CCGs. We call this the Star Crash Universe, a hard-science fiction space opera that explores human nature and its relationship with technology. Star Pirates: Infinity is the next planned addition to this universe.

About SHG Studios

SHG Studios is an independent casual game developer. We create casual games focused on social interaction for a global audience. Players come for the games, and stay for the community. Our focus since day one has been on engaging social and community mechanics with our games. Players who joined us over 7 years ago, and still play, will attest to this. Our community development dynamics allows us to punch beyond our size and battle it out with the big players in the casual gaming world. We are very cognizant this is why players choose us over our competitors, and we build our games and communities accordingly.

About the Canada Media Fund

The Canada Media Fund (CMF) fosters, develops, finances and promotes the production of Canadian content and applications for all audiovisual media platforms.  The CMF guides Canadian content towards a competitive global environment by fostering industry innovation, rewarding success, enabling a diversity of voice and promoting access to content through public and private sector partnerships. Please visit www.cmf-fmc.ca.

Canadian Media Fund Press Release

$14.1M awarded to interactive digital media projects

http://www.cmf-fmc.ca/industry-advisory/article/2015/07/14-1m-awarded-to-interactive-digital-media-projects/