SHG Studios is Hiring – Art Director

[x_section style=”margin: 0px 0px 0px 0px; padding: 45px 0px 45px 0px; “][x_row inner_container=”true” marginless_columns=”false” bg_color=”” style=”margin: 0px auto 0px auto; padding: 0px 0px 0px 0px; “][x_column bg_color=”” type=”1/1″ style=”padding: 0px 0px 0px 0px; “][x_text]Job Description

Title: Art Director

Reports to:  Board of Directors; Project Leads as Needed.

Location:  SHG HQ – 12 Ferguson St. North, Hamilton.

Job Type:  12 Month contract with possible extension.

Hours:  37.5 hours per week minimum.

Education: Art & Graphic Design, ideally with Game Focus.

Experience:  5 Years professional experience in game art & graphics; at least 2 years of experience at a successful mobile/RPG game studio.

Key Skills: Game Art & Graphic Design; ADD creation; Team Lead; Diplomacy and people skills.

SHG Studios (www.shgstudios.com) is the current Small Business of the Year in Hamilton, Ontario, and creator/manager of multiple million dollar games. The studio continues to grow. We have recently been successfully financed by the Canadian Media Fund to create a next-generation collectable card game. In contrast to our existing portfolio this is an art heavy game and we require a skilled Art Director for the job. We are looking for an experienced Art Director or Senior Game Artist ready to make the jump.

Your Personality and Interests

You generally should enjoy video games, and have a solid knowledge of the artistic trends and success stories in the mobile/PC market place. You are team and solution focused, not ego driven and so will enjoy SHG’s friendly culture.

Duties and Responsibilities

Primary Duty/Key Task:  Create a unified vision for our next-gen game.

Skills:

  • Excellent artistic and relevant technical skills (including concept art, illustration, UI design).
  • Expertise in 2D/3D graphic production tools. Knowledge of rendering engines is an asset.
  • Expertise in the technical capabilities of the main engines (specifically Unity), on the market.
  • Knowledge of Android, iOS and Steam platforms is an asset.
  • Able to adapt to new management/data tracking systems (SVN Tortoise, Perforce, etc.).
  • Team Management.

In Addition:

  • Lead creation of the Art Design Documents, based on industry research, graphic insights, team skills, and experience.
  • Lead from the front.
  • Create a culture of industry best practice around graphics and art.
  • Other duties as required. Travel to events, conferences and conventions may be required.

Required Application Materials

  • Resume.
  • Cover letter.
  • Digital Portfolio showcasing relevant artistic skills.
  • Blog, websites and online albums, video are acceptable.

 

Only selected candidates will be contacted. An art test may be required. Your CV will be saved in our files for a period of 6 months. Please send resume & portfolio to info@shgstudios.com[/x_text][/x_column][/x_row][/x_section]

SHG Studios Awarded Funding from the Canadian Media Fund

Hamilton, ON: Indie game developers SHG Studios are pleased to announce $494,000 of funding from the Canadian Media Fund (CMF). The funding is for a ground-breaking new Intellectual Property due for release in the fall of 2016.

Managing Director of SHG Studios, Colin Ferguson said “The team pulled out all of the stops to ensure our vision of the project was effectively communicated to the CMF. I can’t tell you how excited we are to be able to work on the project and share this news with our players. My thanks goes out to the team and to the CMF for their insight into the potential the project and SHG Studios have. Hamilton and Southern Ontario have been fantastic support for us, and of course we wouldn’t be here without our in-game community”.

The project awarded funding from the CMF is entitled Star Pirates: Infinity. It is a next generation Collectible Card Game (CCG) for iOS, Android, and Steam. In this game, players buy and assemble card decks to compete against opposing players, both human and Artificial Intelligence. Players gain rewards, unlock missions and collect a range of units in the form of collectible cards. The game has the combined benefits of digital and paper-based CCGs. We call this the Star Crash Universe, a hard-science fiction space opera that explores human nature and its relationship with technology. Star Pirates: Infinity is the next planned addition to this universe.

About SHG Studios

SHG Studios is an independent casual game developer. We create casual games focused on social interaction for a global audience. Players come for the games, and stay for the community. Our focus since day one has been on engaging social and community mechanics with our games. Players who joined us over 7 years ago, and still play, will attest to this. Our community development dynamics allows us to punch beyond our size and battle it out with the big players in the casual gaming world. We are very cognizant this is why players choose us over our competitors, and we build our games and communities accordingly.

About the Canada Media Fund

The Canada Media Fund (CMF) fosters, develops, finances and promotes the production of Canadian content and applications for all audiovisual media platforms.  The CMF guides Canadian content towards a competitive global environment by fostering industry innovation, rewarding success, enabling a diversity of voice and promoting access to content through public and private sector partnerships. Please visit www.cmf-fmc.ca.

Canadian Media Fund Press Release

$14.1M awarded to interactive digital media projects

http://www.cmf-fmc.ca/industry-advisory/article/2015/07/14-1m-awarded-to-interactive-digital-media-projects/

New Introduction for Zombie Moon… Finally

Good news! The latest build of Zombie Moon in Unity has now enabled us to unshackle the bonds of… well… uninspiring introductions. As from a few days ago our new introduction has gone live and is playable on Android (IOS soon to follow). Early reports are promising with a spike in consistent play as well as more people joining squads. If you have any thoughts about it feel free to comment and we’ll see you in game!

 

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Toaster Hunt

Pirates! There be a treasure, rare and mythical, that ranks among the greatest in the Galaxy. Few echo its words, and those that do speak with reverence and hushed tones. Be warned, this treasure has made it’s way to our corner of the galactic community. It is, none other than… Space Toast. 😮 (<—shocked face)

What is the Toaster Hunt?

As the metaphorical dust settles after an invasion only one pirate finds the Mythical Toaster that the invaders left behind. Other pirates may steal or otherwise find this toaster by attacking the player who currently has it.

If you have the toaster:
– Stay out of the shipyard! If you are in the shipyard you will drop the toaster and a random online player (who is not in the shipyard, lost, in ascension, or frozen) will pick it up.
– Move around! If someone attacks you and wins they get the toaster instantly. If they attack you and lose they can still knock it loose and you will drop it! It will then be picked up by a random online pirate
– Use cloak + SSC! If you are hard to hit you may be able to hold on to the toaster for longer. It also makes it slightly harder to pin down your location
– Do not use a Letter of Marque, as it offers no protection to you from attacks
– Do not Ascend. Choosing to ascend makes you instantly drop the toaster, and it gets picked up by a random online player.
– You are not immune. Normal attacking immunity does not apply if you are currently holding the toaster

If you do not have the toaster:
– Use the “Hunt” hints to track your prey. These appear in the same location as invasion notices
– Attack the person who has the toaster even if you are too weak to win, if you manage to dislodge it (50% chance) it still counts as a find/claim for you. There is a prize for doing this! Also you help to diminish their chance of winning.
– Stay out of the shipyard! If the toaster is dropped you can find it if you are online but not if you are in the shipyard, lost, in ascension or frozen. Remember chatting alone does not count for activity
– Use cloak+SSC! If you attack the person who has the toaster and win their event log will tell them who took it from them. They can instantly attack you and take it back. But if you are cloaked this can help to cover your tracks.
– Check player profiles! You may see a hint to indicate that they have the toaster.

In the end the pirate who has the toaster will win a prize. There are equivalent prizes for finding the toaster the most, and holding the toaster the longest. One pirate can win multiple (or all of the) prizes. The prize is 1,000,000 in item credits for your Save for Ship fund, unless you have the best ship in which case you receive it to your Galactic Credit account.

 

 

On Breaks & Working

AAB / Colin here, I just read an article about work breaks, and naps.  In it some dashing science was thrown around!

Six months into the nap programme, the once-efficient team was reaching only 55% of its weekly goals, down some 30 percentage points from before the sleep experiment,

Oh no! Proof that breaks don’t work. Then in the same interview

(they) set up a nap room to help ease fatigue among its web developers who were working long hours, sometimes as many as 70 per week.

Soooooo, let me think about that.  Is it the nap’s fault?  Or management overworking, and burning out the team?  Public interviews never give the full story, of course, so maybe stuff is taken out of context but if someone is tired, let ’em rest. If they have other issues, support them. But study after study shows that if you work folks too hard for too long, they’ll be less productive until they refresh.  And the time to refresh is about the same time as you forced out of them during crunch time.   So really this is a marathon, not a race.  This was really proven, and turned into huge lawsuits, a decade ago in the gaming industry. For personal, and business reasons, I’d really prefer a smart, rested employee at their best than a burnout, grumpy, zombie attacking the keyboard for double the hours.  It just makes sense.  So take the breaks when you need them; just get the work done.  A reasonable amount of work. Article in question: http://www.bbc.com/capital/story/20140409-nap-rooms-gone-bad An article on game industry burnout with lots of references: http://www.psychologyofgames.com/2011/08/burnout-crunch-and-the-games-you-play/ A bunch of other great references out there.  But pretty sure you know how to operate Google and don’t need me to find ’em for ya! 😛