SHG Studios is an independent casual game developer. We create casual games focused on social interaction. Players come for the games, and stay for the community. Our focus since day one has been on engaging social and community mechanics with our games. Players who joined us over 7 years ago, and still play, will attest to this. Our community development dynamics allows us to punch beyond our size and battle it out with the big players in the casual gaming world. We are very cognizant this is why players choose us over our competitors, and we build our games and communities accordingly.

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Greg Ferguson

CEO, Technical Director


Greg has over 25 years of experience in social media, web and commercial software development. He is the Technical Lead for the studio.


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Colin Ferguson

Managing Director


Colin is an award winning marketer and entrepreneur. He became Senior Account Director for a major ad agency at the
tender age of 28, and went on to found multiple successful companies.

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Chris Burr

Financial Director


Chris is a highly experienced database and web development specialist with years of experience in the financial and government sectors and a wealth of software knowledge.


 
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Christian Latour

Product Manager


Christian began working in the video game industry in 2001. The opportunity to apply his skills in the growing mobile gaming market has brought Christian to SHG at this ideal juncture for all parties.

– 14 Years of Game Industry Experience


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Matt Collier

Game Developer


Matt graduated with a Computer Science degree from McMaster University, as well as a 2 year Game Design diploma from triOS College. He is an avid gamer and efficient problem solver who brings insight and experience to any project.


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Shawn Hopkins

Technical Artist


Father. Husband. Artist. Programmer. Lover of everything Disney

– 4 Years of Game Industry Experience

– 15+ Years of Professional Art Experience

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Chris Rowles

Production Manager


Chris bridges the creative
divide between the expectations of the existing community and new features required to recruit additional players.


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Josh DeWolfe

Game Developer


Beyond being a steadfast and dedicated member of the team, Josh has experience in Unity, nGUI, Actionscript 3.0, Flex SDK, C++, OpenGL 2.1, Java, Javascript, HTML, CSS, Game Design and Design Documentation.


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Tom Brown

Game Developer, Technical Lead


With knowledge in the field of robotics, Tom brings experience in integration techniques for various
systems in non-standard environments.

Sue Russwurm

Office Manager


Sue has over 20 years of legal experience with the last 16 years being in the film and entertainment industry. Sue works closely with all aspects of the team at SHG to ensure things are working as they should. Before starting with SHG, Sue worked for several years as a Paralegal for an Entertainment Lawyer and as a Manager of Contract Administration at an International Film and TV distribution company.

Mark Shannelly

Sound Designer, CSR


Mark began working with SHG in November, 2015. Before SHG, Mark was a Programmer and Audio Designer at White Flag Inc. Mark is a very skilled musician and writes for multiple instruments. As well as the Video Game Design and Development program at triOS College, he also studied at the Royal Conservatory of Music in Toronto. Mark’s lightheartedness and dedication has been a great addition to SHG.