Full Circle

Star Pirates Infinity wrapped up production 10 days ago, and we have been in full Marketing mode since. Placing the game in a closed beta is a good way to gather feedback from select people that aren’t us; after creating a product for 18 months, you know everything about it and have a “soiled opinion.” Right now, we have 32 …

Pick a card! Any card!

As I leave the holiday season behind me I find myself thinking about some of the good fortune I’ve had in my life. My career is certainly one of the things for which I’m most thankful. There are few jobs in this world that will pay you play games. But as any developer will tell you, testing games and playing …

Happy New Year/Badlands Draw Winner!

Let me commence this blog by wishing each and every one of you a very happy 2017.  I am personally still getting over the fact that people born in 1999 will be legal adults this year, and my beard is growing whiter with this information. Here at SHG, we are all oiling the gears to get our next game, Star …

The Art of Drawing

Last week Star Pirates Infinity development was focused on additional polish to the UI and various bug fixes. Much of the required card art is done, so our art team can focus less on drawing cards, and more on the clean up of the UI. It ended up being one of our most exciting weeks in quite some time. By …

The Varying Aspects of Game Design

It may come as little surprise, but it’s often the little things in game development that trip you up. The focus this week for Star Pirates Infinity is on QA of the code that’s been written the last few weeks. I was reminded of the importance of having a library of testing devices. An animation error was observed on one …

Multilingual gaming, without a babelfish in your ear…

We’ve been much too quiet lately, apologies for that, and I’ve decided the solution is simply to start talking. Cue the Pink Floyd.   Legacy Games Zombie Moon has more missions. Guts and Glory is sunset, but playable if you have the game. Star Pirates now has a Leviathan class ship. Gates of Camelot is looking old, and either needs …

Throwback Thursday

A quick info graphic about our design progress in StarPirates: Infinity’s battle screen.

Home Sweet Home: Discordia

Home is where they have to let you in… In Discordia, we let everyone in! What do you think of Discordia’s concept?  

The Beginning of a New Adventure

Nice to meet you! My name is Billy, and I am new at SHG Studios. This is my first blog, so bear with me. I am a Unity Developer fresh out of Brock University in St. Catharines. Developer is kind of a broad term, so I will just say involves building things, but also some coordination. Translation? I help Christian …